OpenGL Programming on Mac OS X: Architecture, Performance, and Integration
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OpenGL for OS X Tutorial
Start reading. Coverage includes A thorough review of Mac hardware and software architectures and their performance implications In-depth, expert guidance for accessing OpenGL from each of the Mac's core APIs: Macintosh computers may have any number of displays and graphics cards installed in them.
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In these configurations, the user's desktop may be virtualized extended or mirrored across multiple displays which are connected to multiple graphics cards which may or may not be from the same graphics vendor. When users configure their Macintosh to use a virtualized desktop, and they drag windows from one display to another, CGL handles the management of OpenGL graphics state that must be shadowed between devices to provide command processing consistency between them.
Metal replaces OpenGL
Dragging a window across a Macintosh desktop between two different displays that are supported by two different renderers is known as a "Virtual Screen Change". CGL also provides a mechanism to obtain information about the renderer that is currently in use.
Also included is Apple's in-house OpenGL software renderer. Originally, this was a simple integer package, in The software renderer, though slow, is fast enough for basic applications and kept feature-complete with OS X's OpenGL implementation for development purposes.
From Wikipedia, the free encyclopedia. Apple Inc. History Outline.
Graphics & Imaging: OpenGL for Mac OS: About This Book
James A. Robert A. Iger Andrea Jung Arthur D. Levinson Chairman Ronald D.